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LOL: The reflections of a player after more than 150 games to League of Legends Classic

One of the most controversial decisions that Riot Games has taken in recent times was the cancellation of Chronoshift. This community project offered a classic version of League of Legends in which players could enjoy the patches corresponding to the first seasons. Now with the much more relaxed situation, one of the players who had access to the private server in which the tests were carried out wanted to share their history and opinions regarding the game. Ahead go that defined it as the title with which it was best spent in the last five years.

The player who could try League of Legends Classic

Considering this player's statements, playing the classic version of League of Legends was an excellent experience. However, not everything was positive. There are certain elements that have been eliminated from the game or have changed enormously and that only are understood when we return to live in the first seasons. The player mentions that the balance of the champions was a true disaster that converted Lee without , Gangplank and Urgot in real superheroes or allowed builds with those who tryndamere I could subtract up to 100 from AD to your enemies with the W (cry of Mofa).

League of Legends Classic ( Chronoshift Project - 2011 LoL ) There were also other problematic elements. The towers were very weak and barely caused harm, so it spread among the players the thought that in Chronoshift the towers do not defend you, but you defend the towers. Some objects were also quite controversial, such as the elixir of the oracle or tonnage of igneous death , which by then lived their moments of glory before being eliminated. The last paste in relation to the gameplay was Baron Nashor , which does not just be so decisive by not improving the subjects. All these elements, together with the graphics were the ones that I miss the most in their 150 games.

Next to the graphics, these were the negative points that the player found. However, it is possible that many members of the community prefer to appreciate the most positive parts. In this section, the player wanted to mention two key aspects. First, there is the damage. Everything beat much less in the first seasons of League of Legends and this made the fights slower. In his opinion, this is particularly positive, since "the games seemed more to play chess than to take a game at Street Fighter."

The other great element that wanted to highlight the player was related to roles. According to him, all the League of Legends champions had their role more defined in a game and they felt more unique. A circumstance that encouraged to specialize. Next to the reduction of damage, the opinion of him was that the shooters were more fun than they have never been in the most modern versions of the game. It is true that the Supports and Junglas won less gold, but according to the opinion of it "did not matter because its unique performance made them equally fun."

In general terms, this opinion we can conclude that Riot Games has eliminated some of the worst Elements of League of Legends . However, for the walked made changes that have ended part of their essence. Some will be reversed in the future, as the next great reduction of damage that the game will receive, but that does not take away that more adjustments in depth that solve the problem of the identity of each role or the importance of the shooters.

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