A few weeks ago I told you that I had bought my first Fortnite battle pass and how much I enjoyed going through all kinds of challenges. It was a revealing experience, since I understood first hand how important this new trend in the world of video game is. Almost any game, even if it is not free to play, takes into account the unique payment system and rewards over the time played and completed missions.
- Another event we see with reluctance
- What does the pass and the events of Fortnite a success?
- Is the solution in normal games?
A clear example of this is League of Legends, who has just said goodbye to the stars of the stars, to bring us another so-called steel legion. However, and despite maintaining the initial payment scheme more rewards throughout the weeks, is quite far from the level of perfection they have developed in Epic Games .
Another event we see with reluctance
Not all events are equal in League of Legends, since some like the recent guardians of the stars or the past spiritual flourish had a powerful narrative part, as well as ruin or arcane brought us a transmedia experience within the game client. However, differences feel superficial . Honoring the star product of each event such as skins, each event feels like this, as a mere change of client's skin.
Riot Meddler , new mandamás of the League of Legends brand at video game level, he said in a recent interview that Moba is not the best means to tell stories or progress in the lore of Runaterra. This is true and is demonstrated that a single expansion of Legends of Runeterra, the card game, has made us know the majority of Darkin in the world of League of Legends.
It is more than natural that there are messages such as Mountainman2_ in the League of Legends Subnet. He is entitled All events feel identical, and it does not seem that none of them matters, and deals with this matter, using the same example, that of the change between guardians and steel legion.You get the same chips with a slightly different name, you play a few games to get the orb or pay more to get the exclusive skin and... that is basically everything. There may be a visual novel or something you can read if you It is interested, but why would you? _, he says.
Beyond that visual identity and reluctance reach the point that the chips are always responded to the equation file + name of the + year event, This user raises something of greater draft still :Nothing happens in the game, nothing interesting is done with the missions and there are no new game modes to interact.
What does the pass and the events of Fortnite a success?
I am going to do that ugly to self-care, if you allow me:All these little ideas flourish with the battle pass. Their missions of events, weekly and daily do not stop being guides to better learn the game, as well as a species of search of limits by developers. If I had not bought the battle pass [...] I would not know how to tune a car, the usefulness of spears to destroy structures or how to useful are the rifles of Star Wars for its infinite ammo._
The battle pass makes Fortnite better , it is more fun. It is no longer more fun because you reward you to do the same, it is that encourages you to do different things . In League of Legends the event pass is nothing more than a drawer with a sign that puts offer big. If you want your skins and content, you will get better than buying them one by one.
I understand that League of Legends is a game that is proud of its high competitiveness factor, and to add rewards to things like jump 8 times using explosive pineapples would change the way in which an important group of players plays. I also understand that creating a new game mode where to have these types of options for each event is not viable.
Is the solution in normal games?
As a casual League of Legends player in one of the divisions where most players are asking you a question: Is there a difference in the attitude of the players you find in ranked and in normal games? The truth is that the amount of toxicity is similar, and also the desire to win. This makes me ask me if this is healthy for the game.
Fortnite has in his favor the letter that the map is changing with each season, while in League of Legends several years are necessary to put things like the bedrooms, those areas of Bot and Top Street that just no one uses. But from there to the missions of the Lol pass are get x gold or get x low, because it is not something that can be applauded.
League of Legends could benefit a lot that we lose the fear of experiencing a little more in normal games.
In addition to lengthening the useful life of the game, it would be a good terrain to add Missions to the Fortnite style, which ask you to play more with the mapping or with the starting situations. League of Legends has become so not very flexible and so crowded, that its event pass can never be as brilliant as that of the Battle Royale of Epic Games.
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