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Riot continues to brush aside counter

If you're trying to sneakily take an opponent camp, things might be harder on that front as well because Riot has lowered the effective leash range for all camps. As an outcome, players will need to commit a lot more to attack the enemy jungle, instead of pulling a camp into a position where they can easily leave after removing the beast.

One modification, for example, that may upset some experienced jungles heading into the new year is a new mechanic applied to all jungle camps called significant for death. When the large monster of a multi-monster camp dies, all small beasts in the camp will be marked for death. This implies that after 10 successive seconds of not remaining in combat, those beasts will immediately pass away with their gold rewards lost.

For some players, taking the large beast from an opponent champ's camp was a reliable way to counter-jungle because it prevented their opponent from getting a majority of the experience points from the camp, while still preventing the camp from leveling up and offering more XP later on in the game. Though gamers can still take the monster away, the camp will still level up, ending up being much less of an inconvenience to anybody whose camp was stolen.

All of these modifications, on top of the new systems in place, will relatively make juggling a lot easier to introduce to players who have been terrified to try the role. For skilled jungles, these modifications might be bothersome to check out about, specifically after putting so much time into improving their designs of play.

After glancing the notes for Riot Games' latest League of Legends update today, the community saw that the designers have actually made another considerable change that will make it exceptionally hard for knowledgeable jungles to counter their challenger across Summoner's Rift.

Patch 12.22 marks the beginning of League's 2023 preseason and a whole plethora of changes are on the way. From brand-new interaction tools to the return of the Chem tech Dragon, the sweeping changes will take some getting used to by both experienced and brand-new gamers alike.

Furthermore, jungles will now deal 20 percent more damage to beasts by themselves side of the jungle. This perk does not use to any beasts on the opposing side, which indicates that counter-jungling will be less incentivized considering that players might be clearing their own jungle at a lot more effective rate.

RIOT

Related: League of Legends Spot 12.22: Complete notes and updates

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